E-learning and Gamification

E-LEARNING

• Creation of virtual environments to simulate real events for the verification of the level of post-training learning of specific themes (security, fire, first aid courses, etc.).

​• Creation of multimedia manuals for training in the use of industrial plants and for their guided ordinary maintenance.

GAMIFICATION

• Development of educational and formative games using augmented reality techniques.

• Quiz Cards and gaming for schools and museums.