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E-learning and Gamification
E-LEARNING
• Creation of virtual environments to simulate real events for the verification of the level of post-training learning of specific themes (security, fire, first aid courses, etc.).
• Creation of multimedia manuals for training in the use of industrial plants and for their guided ordinary maintenance.
GAMIFICATION
• Development of educational and formative games using augmented reality techniques.
• Quiz Cards and gaming for schools and museums.
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